A challanging trick taking game with hidden partnerships and daring plays.
Slovenian style Tarok deck
How to play
The cards are ranked as follows
In the trump suit( also called Tarocks) the cards are highest to lowest Skis and then the XXI of trumps down to the I of trumps
In the suit of Clubs and Spades from highest to lowest is King, Queen,Cavaliar, Jack, and 10-7.
In the suit of Hearts and Diamonds from highest to lowest is King, Queen,Cavaliar, Jack, and 1-4
When collected tricks cards have the following hand point value
XXI of trumps………………………….4 points
I of trumps……………………………..4 points
Queen ……………………………………3 points
Cavalier …………………………………..2 points
For every three cards collected…1 point
The dealer gives each player gets 12 cards (in batches of 6 going counter clockwise) and 6 cards are put in the middle of the table (the Talon).
Players look at thier cards and begin bidding to decided who will be the declarer. The Players speak in turn going counter clock wise. The player to the dealer’s right is obligated to bid during the first round of bidding, he or she may pass later if another player makes a higher bid. The other players may make a higher bid or pass, but after passing the player takes no further part in the bidding. A player may also make an equal bid if the player who made the current highest bid comes after that player in the bidding order. Biding continues around the table until all but one player has passed. After the bidding is complete the declarer may further raise the bid if he or she choses including a special bid of Color Valat. A bid of Color Valat maybe chosen after the discarding , if the declarer wins the auction with a bid of solo three- solo one.
The bids are from lowest to highest
Color Valat without
If the declarer won with a bid of three, two, or one then a king is called. The declarer calls the suit of a king and the player who has that King is his or her hand becomes the declarer’s partner for that hand. However the partner can not comunicate to the declarer that they hold the king. If the declarer won with a bid higher than one he or she plays without a partner.
When the player to the dealers right makes a opening bid of three and every other player passes the player may call Klop rather than call a King. When playing a Klop all players are trying avoid winning tricks, and the Klop has rules different from the normal game. If a player has no trumps in his or her hand, the hand is shown and a new hand is dealt. During this new hand if there is no player willing to bid solo without or higher, this hand is played as a Klop. A Klop is also played after a players score returns to exactly zero from a positive or negative score.
If the declarer won the auction with a bid bellow Beggar, the talon is then exposed for all players to see. A bid of Beggar or above the Talon is left face down. If the declarer bid a three or three solo, he or she may take the top three or bottom three cards of the Talon. With a bid of two or two solo the top, middle, or bottom two cards may be picked up. With a bid of one or one solo any card may be picked up.
After the declarer picks his or her cards they discard to the same number of cards as they picked up. He or she may not discard Kings, the XXI of trumps, or the Skis. Trumps can only be discarded if there is no other legal card that can be discarded, and the trumps must be shown to the other players. The discarded cards are scored with cards won by the declarer in tricks at the end of the hand. The remaining cards in the Talon are added to the cards won by the declarer’s opponents.
If the king that was called is in the Talon, the declarer may forfeit the hand. The lose 10 points for a bid of 3, 20 points for a bid of 2, or 30 points for a bid of 1. He or she may also continue the hand. If the declarer picks a group of the Talon that has the called King, the remaining cards of the Talon are won by the player who wins the trick containing the called King.
Players may announce certain bonus after the declarer has discarded but before the first trick is played. Announcements are made in turn starting with player to the dealers right and continuing around the table counter clockwise.
The bonuses are as follows
Trull– The player’s team that wins the Skis, XXI of trumps, and the I of trumps in thier tricks earns this bonus
Four Kings– The player’s team that wins all four Kings in thier tricks earnss this bonus
Pagat ultimo- The player who wins the last the last trick with the I of trumps earns this bonus. This can only be called by the holder of the I of trumps. The player may not play the I of trumps untill the last trick, unless it the only legal play.
King Ultimo– The player whose team wins the last the last trick ,and that trick contains the called King earns this bonus. The player who calls it must hold the called King. The player may not play the called King untill the last trick unless it is the only legal play.
Valat- The player’s team that wins every trick wins this bonus. The team wins 500 points if the succeed or lose 500 if they fail. There are no other scores or bonus collected if this announcement is made.
A player may also call Kontra or double on the bid or announcement. A player calls Kontra when they do not think the opponent will succeed in winning the hand they bid or achieving an announcement. A player can not a call a Kontra against his or her partner. If the player is not sure if the player is his or her partner, they may not call Kontra against them. A Kontra of the bid doubles the value of basic score of the game that was bid. If a Kontra is called on a announcement, it value is doubled. After a Kontra has been called the other side may Rekontra making the value four times the orignal value. The team that called Kontra may call SubKontra after a Rekontra making the value eight times it’s orignal value. Finaly the team that called Rekontra may call Mordkontra making the value sixteen it’s original value.
After any announcements or Kontras are made play begins. If the declarer won the auction with a bid of 1 solo or lower play is as follows.
The player to the right of the dealer leads the first trick, and the winner of the last trick leads the next trick.
A trick is won by the highest trump card. If there is no trump card it is won by the highest card of the suit that was led. Players must follow suit. If they can not follow suit they must trump. Players who can not follow suit or trump may play any card they chose.
There is an exception to the above rule called the Emperor’s Trick. This occurs when the Skis, XXI and the I are played to the same trick. This trick would then be won by the player who played the I of trumps.
The declarer wins if his or her team wins 36 or more points in the tricks collected.
If the declarer won the auction with a bid of Beggar is played differently than described above. The declarer trys to lose every trick that hand . The Talon is left face down in the middle of the table. The declarer leads the first trick. A trick is won by the highest trump card. If there is no trump card it is won by the highest card of the suit that was led. Players must follow suit, and must play a higher card than the highest one currently played if they are able. If they can not follow suit they must trump. The I of trumps can not be played until the player holding it has no other legal play. Players who can not follow suit or trump may play any card they chose.
A player may announce before leading to the first trick that he or she is playing with the Emperor’s Trick. He or she then leads the Skis. If the other players have the XXI of trumps or the I of trumps they must play it to this trick. If the the Skis, the XXI of trumps, and the I of trumps are played to this first trick, the I of of trumps wins and play continues.
There is no penalty for losing the XXI of trumps during a Beggar.
The tricks played in a Beggar are not collected by the player who won it. Instead the cards are left face up in front of the player who played it.
If the declarer won the auction with a bid of Open Beggar the cards of his or her hand is placed face up on the table for the other players to see during play. Otherwise it is played the same as a Beggar.
If the declarer won the auction with a bid of solo without it is played as a bid of one solo with following exceptions .The Talon is not exposed, and is added to the opposing players won tricks at the end of the hand. No bonus can be announced, but players can call Kontra. Declarer leads the first trick. If one side wins all of the tricks the score is increased to 250 points. There is still the 21 game point penalty for losing the XXI of trumps.
If the declarer won the auction with a bid Valat Without , hand is play like a solo without with the following differences. The declarer wins if he or she wins every trick that hand without a partner and without taking from the talon.
A bid of of Color Valat and Color Valat without is played like a Valat Without with the following differences. The trumps suit are treated like just another suit. The declarer leads every trick, and may not lead trumps until all his or her suit cards are played.
If a Klop was called every player attempts avoid taking tricks. When a Klop is called the Talon is left face down on the table. No bonus are announced. The player on the right of the dealer leads the first trick. Players must follow suit if they can. If they can not follow suit they must trump. The players must also play a higher card than the highest one played if they are able. The player holding the I of trumps may not play it untill it is the only legal play they have available. After the trick is played the top card of the Talon is placed face up with the cards in the trick. This happens for every trick untill the talon runs out of cards. The winner of the trick collects all five cards. After all the tricks have been played the players score their hand. If every player has won a trick but no player has more than 35 points, each player loses the points they have collected. If there are players that did not collect any tricks or a player has more than 35 points in thier tricks, then only these players scores are changed. Any player who took no tricks wins 70 points. A player who who takes 36 or more points loses 70 points. There is no penalty for losing the XXI of trumps
At the end of the hand the declarer and his or her partner add the points won in tricks. If the the points add up to 36 point or more the declare scores the following points. If the declare and his partner won less than 36 points in the tricks the declarer and his or her partner lose the following points. For bids of Beggar and higher see the description for the condtions for winning the hand.
Three bid earns or loses 10 points + the difference between thier score and thirty five
Two bid earns or loses 20 points + the difference between thier score and thirty five
One bid earns or loses 30 points + the difference between thier score and thirty five
Three solo bid earns or loses 40 points + the difference between his or her score and thirty five
Two solo bid earns or loses 50 points + the difference between thier score and thirty five
One solo bid earns or loses 60 points + the difference between thier score and thirty five
If the declarer bid Beggar and loses every trick he or she wins 70 points. The declare loses 70 points if he or she wins any trick.
If the declarer bid solo without and has 36 points or more in his or her tricks, he or she wins 80 points. He or she loses 80 points if they have less than 36 points in his or her tricks.
If the declarer bid Open Beggar and loses every trick he or she wins 90 points. The declare loses 90 points if he or she wins any trick
If the declarer bid Color Valat or color Valat without and wins every trick he or she wins 125 points
If the declarer bid Valat Without and wins every trick he or she wins 500 points
The following bonus are added to the score of the player or team who achieves them or the oposite team if the bonus was anounced and not achieved.
Trull 20 points if announced or 10 points if achieved but not announced
Four kings 20 points if announced or 10 points if achieved but not announced
Pagat ultimo 50 points if announced or 25 points if achieved but not announced
King Ultimo 20 points if announced or 10 points if achieved but not announced
Valat 500 points if announced or 250points if achieved but not announced. No other points are scored when this bonus is achieved. If the player fails to achieve the Valat after anounced they lose 500 points.
Losing the XXI if a player loses XXI of trumps in a trick that player loses 21 points
Game scores and/ or bonus are double if a Kontra has been call on them.
After a Klop has been played ,a bid of Beggar or higher is made, or a Valat is anounced or achieved, a circle is drawn over each players score column . This circle is called a wheel. A wheel is crossed out over the declarer and his or her partner score column after a winning a bid. If the declarer has one or more wheels not crossed outover his or her score, the total score for that hand is doubled for each circle over the declarer’s score column. At the end of the game the players lose 100 points for ever wheel above thier score column..
The game ends with the announcement of a Skis round. The players may decide that a certain time or when player reaches a certain score ,a Skis round will be anounced. On the next hand the player who is dealt the Skis is the last dealer of the game. The game continues till it is that player’s turn to deal and that is is the last hand of the game.