Improvised Tarok Deck

  

Want to play Tarok but do not have the right deck, here is a solution. All you need is two decks of regular playing cards  with the same backing and a marker. From the first deck take out all the face cards, the Ace-4 of hearts and Diamonds, and 7-10 of Clubs and Spades. From the other deck we are going to take cards to be the trump suit and the cavaliers. Take all four Jacks and with the marker write a C next to the J in the corners. These are for the cavaliers. Take the Joker out and that will be used for the Škis. Finaly take the Ace-6 of spades and the 7-10 of Hearts and Diamonds. With these cards you can make the 21 cards needed for the trump suit. In the corners of the card write it’s rank Roman numerals. The Ace of spades is I all the way to the 10 of Diamond which is XXI. Now you are ready to play.

Slovenian Tarok

  

A challanging  trick taking game with hidden partnerships and daring plays.

Players 4

Equipment

Slovenian style Tarok deck

Score pad

How to play

The cards are ranked as follows

In the trump suit( also called Tarocks) the cards are highest to lowest Skis and then the XXI of trumps down to the I of trumps

In the suit of Clubs and Spades from highest to lowest is King, Queen,Cavaliar, Jack, and 10-7.

In the suit of Hearts and Diamonds from highest to lowest is King, Queen,Cavaliar,  Jack, and 1-4

From left to right is the Skis or fool, the XXI of trumps or Mond, and the I of trumps or Pagat

  

Face cards are ranked King, Queen, Cavaliar, then Jack

   

 

Cards from the suit of Hearts and Diamonds are ranked from Ace down 4. Cards from Spades and Clubs are ranked from 10 down to 7.

 

When collected tricks cards have the following hand point value

 Skis………………………………………..4 points

XXI of trumps………………………….4 points

I of trumps……………………………..4 points

King………………………………………..4 points

Queen ……………………………………3 points

Cavalier …………………………………..2 points

Jacks…………………………………………1 point

For every three cards collected…1 point

The dealer gives each player gets 12 cards (in batches of 6 going counter clockwise) and 6 cards are put in the middle of the table (the Talon).

Players look at thier cards and  begin  bidding to decided who will be the declarer. The Players speak in turn going counter clock wise.  The player to the dealer’s right  is obligated to bid during the first round of bidding, he or she may pass later if another player makes a higher bid.  The other players may  make a higher bid  or pass, but after passing the player takes no further part in the bidding. A player may also make an equal bid if the player who made the current highest bid comes after that player in the bidding order. Biding  continues around the table until all but one player has passed.  After the bidding is complete the declarer may further raise the bid if he or she choses including a special bid of Color Valat. A bid of Color Valat maybe chosen after the discarding , if the declarer wins the auction with a bid of solo three- solo one.

The bids are from lowest to highest

Three

Two

One

Three solo

Two solo

One solo

Beggar

Solo without

Open Beggar

Color Valat without

Valat  Without

If  the declarer won with a bid of three, two, or one then a king is called. The declarer calls the suit of a king  and the player who has that King is his or her hand becomes the declarer’s  partner for that hand. However the partner can not comunicate to the declarer that they hold the king. If the declarer won with a bid higher than one he or she plays  without a partner.

When the player to the dealers right makes a opening bid of three and every other player passes the player may call Klop rather than call a King. When playing a Klop all players are trying avoid winning tricks, and the Klop has rules different from the normal game. If a player has no trumps in his or her hand, the hand is shown and a new hand is dealt. During this new hand if there is no player willing to bid solo without or higher, this hand is played as a Klop. A Klop is also played after a players score returns to exactly zero from a positive or negative score.

If the declarer won the auction with a bid bellow Beggar, the talon is then exposed for all players to see. A bid of Beggar or above the Talon is left face down. If the declarer bid a three or three solo, he or she may take the top three or bottom three cards of the Talon. With a bid of two or two solo the top, middle, or bottom two cards may be picked up. With a bid of one or one solo any card may be picked up. 

After the declarer picks his or her cards they discard to the same number of cards as they picked up. He or she may not discard Kings, the XXI of trumps, or the Skis. Trumps can only be discarded if there is no other legal card that can be discarded, and the trumps must be shown to the other players. The discarded cards are scored with cards won by the declarer in tricks at the end of the hand. The remaining cards in the Talon are added to the cards won by the declarer’s opponents. 

If the king that was called is in the Talon, the declarer may forfeit the hand. The lose 10 points for a bid of 3, 20 points for a bid of 2, or 30 points for a bid of 1. He or she may also continue the hand. If the declarer picks a group of the Talon that has the called King, the remaining cards of the Talon are won by the player who wins the trick containing the called King.

Players may announce certain bonus after the declarer has discarded but before the first trick is played. Announcements are made in turn starting with player to the dealers right and continuing around the table counter clockwise. 

The bonuses are as follows

Trull– The player’s team that wins the Skis, XXI of trumps, and the I of trumps in thier tricks earns this bonus

Four Kings– The player’s team that wins all four Kings in thier tricks earnss this bonus

Pagat ultimo- The player who wins the last the last trick with the I of trumps earns this bonus. This can only be called by the holder of the I of trumps. The player may not play the I of trumps untill the last trick, unless it the only legal play.

King Ultimo–  The player whose team wins the last the last trick ,and that trick contains the called King earns this bonus. The player who calls it must hold the called King. The player may not play the called King untill the last trick unless it is the only legal play.

Valat- The player’s team that wins every trick wins this bonus. The team wins 500 points if the succeed or lose 500 if they fail. There are no other scores or bonus collected if this announcement is made. 

A player may also call Kontra or double on the bid or announcement. A player calls Kontra when they do not think the opponent will succeed in winning the hand they bid or achieving an announcement. A player can not a call a Kontra against his or her partner. If the player is not sure if the player is his or her partner, they may not call Kontra against them. A Kontra of the bid doubles the value of basic score of the game that was bid. If a Kontra is called on a announcement, it value is doubled. After a Kontra has been called the other side may Rekontra making the value four times the orignal value. The team that called Kontra may call SubKontra after a Rekontra making the value eight times it’s orignal value. Finaly the team that called Rekontra may call Mordkontra making the value sixteen it’s original value. 

After any announcements  or Kontras are made play begins. If the declarer won the auction with a bid of 1 solo or lower play is as follows. 

The player to the right of the dealer leads the first trick, and the winner of the last trick leads the next trick.

A trick is won by the highest trump card. If there is no trump card it is won by the highest card of the suit that was led. Players must follow suit. If they can not follow suit they must trump. Players who can not follow suit or trump may play any card they chose.

There is an exception to the above rule called the Emperor’s Trick. This occurs when the Skis, XXI and the I are played to the same trick. This trick would then be won by the player who played the I of trumps.

The declarer wins  if his or her team wins 36 or more points in the tricks collected.

If the declarer won the auction with a bid of Beggar is played differently than described above. The declarer trys to lose every trick that hand . The Talon is left face down in the middle of the table. The declarer leads the first trick. A trick is won by the highest trump card. If there is no trump card it is won by the highest card of the suit that was led. Players must follow suit, and must play a higher card than the highest one currently played if they are able. If they can not follow suit they must trump. The I of trumps can not be played until the player holding it has no other legal play. Players who can not follow suit or trump may play any card they chose.

A player may announce before leading to the first trick that he or she is playing with the Emperor’s Trick. He or she then leads the Skis. If the other players have the XXI of trumps or the I of trumps they must play it to this trick. If the the Skis, the XXI of trumps, and the I of trumps are played to this first trick, the I of of trumps wins and play continues.

There is no penalty for losing the XXI of trumps during a Beggar.

The tricks played in a Beggar are not collected by the player who won it. Instead the cards are left face up in front of the player who played it.

  
If the declarer won the auction  with a bid of Open Beggar the cards of  his or her hand is placed face up on the table for the other players to see during play. Otherwise it is played the same as a Beggar.

If the declarer won the auction with a bid of solo without it is  played  as a bid of one solo with following exceptions .The  Talon is not exposed, and is added to the opposing players won tricks at the end of the hand. No bonus can be announced, but players can call Kontra. Declarer leads the first trick. If one side wins all of the tricks the score is increased to 250 points. There is still the 21 game point penalty for losing the XXI of trumps.

If the declarer won the auction with a bid Valat Without , hand is play like a solo without  with the following differences. The declarer wins if he or she wins every trick that hand without a partner and without taking from the talon. 

A bid of of Color Valat  and Color Valat  without is played like a Valat Without with the following differences. The trumps  suit are treated like just another suit. The declarer leads every trick, and may not lead trumps until all his or her suit cards are played. 

If a Klop was called every player attempts avoid taking tricks. When a Klop is called the Talon is left face down on the table. No bonus are announced. The player on the right of the dealer leads the first trick. Players must follow suit if they can. If they can  not follow suit they must trump. The players must also play a higher card than the highest one played if they are able. The player holding the I of trumps may not play it untill it is the only legal play they have available. After the trick is played the top card of the Talon is placed face up with the cards in the trick. This happens for every trick untill the talon runs out of cards.  The winner of the trick collects all five cards.  After all the tricks have been played the players score their hand. If every player has won a trick but no player has more than 35 points, each player loses the points they have collected. If there are players that did not collect any tricks or a player has more than 35 points in thier tricks, then only these players scores are changed. Any player who took no tricks wins 70 points. A player who who takes 36 or more points loses 70 points. There is no penalty for losing the XXI of trumps

At the end of the hand the declarer and his or her partner add the points won in tricks. If the the points add up to 36 point or more the declare scores the following points. If the declare and his partner won less than 36 points in the tricks the declarer and his or her partner lose the following points. For bids of Beggar and higher see the description for the condtions for winning the hand.

Three  bid  earns or loses 10 points + the difference between thier score and thirty five

Two bid earns or loses 20 points + the difference between thier score and thirty five 

One  bid earns or loses 30 points + the difference between thier score and thirty five 

Three solo bid earns or loses 40 points + the difference between his or her score and thirty five 

Two solo bid earns or loses 50 points + the difference between thier score and thirty five 

One solo bid earns or loses 60 points + the difference between thier score and thirty five 

If the declarer bid Beggar and loses every trick he or she wins 70 points. The declare loses 70 points if he or she wins any trick.

If the declarer bid solo without and has 36 points or more in his or her tricks, he or she wins 80 points. He or she loses 80 points if they have less than 36 points in his or her tricks.

If the declarer bid  Open Beggar and loses every trick he or she wins 90 points. The declare loses 90 points if he or she wins any trick

If the declarer bid Color Valat or color Valat without and wins every trick he or she wins 125 points

If the declarer bid  Valat Without and wins every trick he or she wins 500 points

The following bonus are added to the score of the player or team who achieves them or the oposite team if the bonus was anounced   and not achieved. 

Trull 20 points if announced or 10 points if achieved but not announced 

Four kings 20 points if announced or 10 points if achieved but not announced 

Pagat ultimo 50 points if announced or 25 points if achieved but not announced 

King Ultimo 20 points if announced or 10 points if achieved but not announced

Valat 500 points if announced or 250points if achieved but not announced. No other points are scored when this bonus is achieved. If the player fails to achieve the Valat after anounced they lose 500 points.

Losing the XXI if a player loses XXI of trumps  in a trick that player loses 21 points

Game scores and/ or bonus are double if a Kontra has been call on them.

After a Klop has been played ,a bid of Beggar or higher is made, or a Valat is anounced or achieved, a circle is drawn over each players score column .  This circle is called a wheel. A wheel  is crossed out over the declarer and his or her partner score column after a winning a bid. If the declarer has one or more wheels  not crossed outover his or her score,  the total score for that hand is doubled for each circle over the declarer’s score column. At the end of the game the players lose 100 points for ever wheel above thier score column.. 

The game ends with the announcement of a Skis round. The players may decide that a certain time or when player reaches a certain score ,a Skis round will be anounced. On the next hand the player who is dealt the Skis is the last dealer of the game. The game continues till it is that player’s turn to deal and that is is the last hand of the game.


The Accidental Tarok Player

  

I discovered a new card game. by accident this month.  While was shopping online for a Jeu De Tarot deck I thought found a deck that I could afford. . When it arrived it did not look like the deck I remembered playing with.  I had bought a Slovenian Tarok deck by mistake. Luckily I was introduced to a man from Slovenia who explained some fine points Slovenian Tarok to me ,and now I am looking forward to my first game.

Mus

image

What game attracted enough players to set the world record for the largest card game tournament? If you think it was Gin rummy, Euchre, or even Texas hold ’em guess again. The game that had  1,164 pairs of players  competing in 2011 was Mus. This card game from Spain is kind of like  poker, but  is played with a partner. The teams bet on the strength of their hand in four different categories. After playing a few hands it is easy to discover what attraction is.

Players 

Equipment

A latin deck of cards. Or a regular deck with the 8 ,9,and 10 cards removed

Twenty chips for keeping score 


Cards are ranked King, Knight,Valet, 7-1

How to play

Players are trying to be the first team to win forty points. Twenty coins or poker chips are kept in the middle of the table. These coins are used keep score. As a team wins points they take a coin from middle of the table and put it  on their side. To reduce the number of coins needed one player’s pile of coins is valued at five points a coin and his or her team mate’s coins are valued at one point .

A player sits across from his  or her partner.

The dealer shuffles the cards and the player on the dealer’s left cuts the deck. The dealer gives each player four cards going counter clockwise.

 Players look at their cards and say if they want to have a discard phase.  Starting with the player on the dealer’s right and going in order around the table the players  say either “Mus” (wanting a  discard phase) or “No mus” ( starting the game). 

Only if all four players say Mus will there be  a discard phase . During the  discard phase, player may discard from 1-4 cards. The dealer gives the players replacement cards for the ones they discarded. Players again declare if they want another discard phase. During multiple discard phases, the discard pile can be reshuffled and dealt again if needed

When a player declares no mus play begins. There are multiple rounds of bidding after which the cards are revealed .

On the player’s turn he or she   has the option of bidding how many points that round will be played for or passing on the current round.  There are four rounds of bidding each done in turn. After the bidding rounds are complete the players show their cards and score any contested points.

If every player passes during a round of bidding, the players move to the next round of bidding and the points for that round will be awarded when the cards are shown.

The first bid must be at least 2. When a player bids, the opposing players in turn  may raise, fold, or call. 

 A raise may be an increase of any number of points the player choses. After a raise  the  players on the other team  raise may now raise, call, or fold.  Either partner may say what action the team will take. If they disagree the more aggressive action is taken.

After  a bid is called or if a team folds rather than accept the bid, the players move on to the next round of bidding. 

The points for a called bid are awarded to the winner of the round when the cards are shown.

 If after a raise the team folds, the other team scores the amount of points of the last accepted bid. If the first bid is not accepted, the bidder scores one point immediately 

There is also an  speacial bid called Hor Dago.  When a hor dago bid is accepted the winner of that round wins the game. The hor dago changes the scoring sequence. The round that the  Hor Dago bid was accepted for  is evaluated immediately and scoring of all other rounds is discarded.


Bidding Rounds

The first biding round is called Grande. This round is won by the hand with the highest ranked card.  If there is a tie  the hand with the higher ranked second card, or if these are equal as well, the higher ranked third card, or if the first three cards are tied the higher fourth card. If all four cards are equal the player whose turn occured earlier in that hand wins 

The second round is the Chica. This round is won by the hand with the lowest cards. The hand with the lowest ranked first card wins, or if these are equal the lower second card.  If the first and second cards  are equal the lower third card, or if the first three cards are tied the lower fourth card wins. If all four cards are equale the player whose turn occured earlier in that hand wins 

The third round is pares. Before bidding  players declare if  they have two or more cards of the same face value. The players announce in  turn  Pares si if they have matching cards, or Pares no if they don’t. 

 If neither  of the players in a team can play, this round is skipped and the other team will score the points won when the cards are shown.

If none of the four players has Pares, the whole round is skipped altogether. 

The lowest combination of matching cards for this round is a single pair ( called pares), followed by three-of-a-kind (called medias) and the highest Two-pair ( called duples).  In case of a tie the higher ranked cards in the tied combination wins. If both combinations are the same rank the play whose turn occured  first wins the tie.

The last round is juego. Players declare if they are able to play juego or not. Players announce by turns ‘Juego sí if he or she  can make a bid or  Juego no if  he or she canot. In order to be able to bid this round, players add up the value of their  cards . Number cards are worth their numerical value face cards are valued at ten. If the total is 31 or  more they may  declare juego si. The highest total card value for this round is 31, followed by 32, then 40, 37, 36, 35, 34 and the lowest is 33.

  If none of the players of a team can play, the round is finished and the other team will score the round in the scoring phase. If none of the four players can play the ‘Juego’ round, it will be replaced by ‘Punto’. The players compete for the highest total card value, being 30 the highest possible total. In case of a tie, the player whose turn occurs that hand first wins the tie.

In the scoring round the cards are shown and the winners of pending bids will receive the points.

If all the players pass  on a round, the team with the winning combination for the rounds will get one  point in the scoring phase. If any there was a bid that was called the team with the winning hand for that round scores the point of the called bid.

In addition to the points awarded, the winner of the Pares and Juego/Punto rounds win the bonus points described below.

 The winning team of the Pares  round scores:

 1 additional point for each single-pair the team has.

2 points for every three-of-a-kind the team has.

3 points for every Two-pair the team has.

The winning team of the Juego/Punto round scores :

2 additional points for each player of the team who could play the round 

 3 points  are won if that player had a total card value of exactly 31.

 If they played a ‘Puntua’ round instead, the winning team of the round scores 1 single additional point only. 

Scoring is done in sequence and stop as soon as a team reaches a winning score  of 40 points. The Hor Dago  bid changes the scoring sequence. The round that the  Hor Dago bid was accepted for  is evaluated immediately and scoring of all other rounds is discarded.

First team to win forty points wins the game. First team to win three games wins the match.

Unlike many team card games, team mates can signal the strength of the hands they are holding. Provided that they use the signals below and do not send false signals.

Two Kings: biting the centre of the bottom lip

Three Kings: biting one side of the bottom lip

Two Aces: poking out the tongue

Three Aces: poking out the tongue to one side

Single Pair  tilting the head to one side

Three-of-a-kind pursing lips to one side of the mouth

Two-pairs  raising  the eyebrows

31  winking

30  lifting both shoulders

29  lifting the right shoulder

28  lifting the left shoulder

I have nothing . This indicates a bad hand: closing the eye

Royal 31 touching the earlobe

Signals can vary from region to region. It is always good to clarify the signals in use when playing for the first time. 



Veto Dice

If you are searching for dice games with opportunities to make decisions and use your bluffing skills, look no further. Veto Dice is a compendium game from San Francicsco. The players roll their dice under a dice cup. One play names the game they would like to play after looking at his or her dice. The other player can refuse the first game but must accept the next game that game that is called.

Players 2

Equipment 

2 dice cups

10 dice

Score pad

How to play

Both players roll five dice keeping them concealed under their dice cups.

The first caller proposes a game from the chart below. The other player may accept or refuse .

If the player refuses the game the other player must propose a game of a different game type number. For example if the first game proposed was Two Ten for high score, the next game proposed could be liars dice.  The player could not propose Three Ten for high score as the replacement for the first game of Two Ten for high score because they are from the same game type( game type 8).

When the player accepts the game or  a second game is proposed, the player who proposed the game reveals his or her dice. They may re roll as many times as the game allows.

After the player who proposed the game has finished rolling, the other player reveals his or her dice and rolls. The other player may roll as many as the game allows to beat the score of the other player.

The winning player scores a point.

The players roll as they did in the begining  , and the losing player proposes the the next game.

The first player to score three points wins the game.

Game

Type

Game Name

Remaining  die scoring points

General description

# of rolls

1

Ship Captain  and Crew 

High or low (2 dice)

Qualifier of 6,5,&4 must be built in order


3

2

Boss dice

 

Poker dice no with no  straights

3

Liars dice

 

 

1

4

Monterey

High or low ( 2 dice)

2, 3, 4 or 3, 4, 5 to qualify. 2,3or 3,4 to start building. Can change qualifier

3

5

Razzle

 

Highest poker hand. Aces wild and no full house. No dice need to be frozen. 

3

6

Vegas


Double Vegas

High or low (3 dice)

High or low (1 dice)

Two dice equal to 7 or 11 to qualify

Two sets of dice equal to 7 or 11 to qualify

3

7

Reno


Double Reno

High or low (3 dice)

High or low (1 dice)

One of any pair to qualify

Two of any pair to qualify

3

8

Two ten

Three ten

Four ten

High or low (3 dice)

High or low (2 dice)

High or low (1 die)

Two dice equaling 10 to qualify

Three dice equaling 10 to qualify

Four dice equaling 10 to qualify

3

9

Threes away

Lowest point wins

Threes equal zero points all other dice equal thier face value

(must freeze out one die each roll)

5

10

Nevada

High or low ( 1 die)

2 dice must be a pair and 2 dice equal to 7 or 11 to qualify

3

 Variations

While the chart above offers a good selection of games to chose from ,Veto dice can be played with any combination of bar dice games the players chose.


Some play that both players reveal their dice after the game has been decided.