Cuarenta

IMG_1721.JPG

This game is a great way to celebrate the Fiestas de Quito in Ecuador. Players try to be the first to earn forty points by capturing cards played on the table.

Players
2 or four playing as two person teams

Equipment
Deck of card with the 8, 9,and 10 cards removed

How to play

The dealer deals out five card to each player all at once.

If a player is dealt four of a kind this is an instant win

If a player is dealt three of a kind the player can call out “Ronda”, and earn four points.

The players in turn place a card face up on the table. If the card does not make a capture it remains on the table

A card makes a capture if it matches another card that is on the table or it’s numeric value match two or more cards on the table. If there are more than one potential captures on the table the player can chose which one they will make.

When making a capture any cards in a unbroken sequence higher than the player end card are also captured.

If a player captures,but fails to take all or part of a sequence capture that is available at the same time, his or her opponents may take the sequence cards for . There is no penalty for missing a matching or addition capture.

Capturing the card just played by the previous player by matching it is called a Caída. The player which makes the capture scores two extra points. If the first player after a new deal matches and captures the last card played by the dealer at the end of the previous deal it does not count as a Caída.

If a player clears the table of all cards, they recevies 2 points for a Limpia. If a player places a card down on an empty table, and the next player makes a caída on that card and captures it they would get a Limpia bonus and Caída bonus.

When all five cards have been played five new cards are dealt out and play resumes. This continues until the deck is exhausted.

When the deck is exhausted any remaining cards on the table are neither team’s. Then the captured cards are scored.

Scoring

The player or team with 20 cards scores 6 points. If a team has more than 20 cards scores they score one extra point card over 20. If both teams take 20 cards, then only the non-dealing team scores 6 points.

If a player makes a caída by capturing a card that was part of a ronda earns 10 points. The player must announce the capture and the rank of the card at the end of the hand. The bonus cannot be collected once the next deal has started

A team which has 30 or more points cannot score for rondas, or for capturing a card of the opponents’ ronda with a caída.

A team that has 38 points cannot collect for limpia. The player says “treinta y ocho que no juega” . The team can now only win the game by counting cards or with a caída.

However, a team has 36 points can still score 4 points for a caída and a limpia, thus winning the game.

The player or team who scores forty points first wins the game. The player or team that wins to games or chichas wins the match. If a player wins and their opponent has not earned at least 10 points they win two chichas. This is called a zapatería.

Tips

The unused cards from the deck are sometimes used to keep score instead of chips. Tantos are cards displayed face up and represents 2 points each. Perros are cards displayed face down and represents 10 points.

All the scoring cards start in a face-up stack between the players. Each player takes cards from the stack as he or she scores points. When a player reaches 38 points they return all their score cards and say treinta y ocho que no juega” .

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s