4-21

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If you are looking for a dice game game with a different twist, try this favorite from France. There are two phases. In the first phase the loser of the round takes chips from the pot. During the second phase the winner gives his or her chips to the loser of the round . The player who gives away the last of his or her chips wins.

Players 2 to 10

Equipment
Three dice
Dice cup
Poker chips

How to play

Players decide if they want to play with 11, 21, or 41 poker chips. The chips are put in the center of the table

Combinations Rank and Value

421………………………………………..10 chips
111 ………………………………………….7 chips
116 and 666……………………………..6 chips
115 and 555…. …………………………5 chips
114 and 444……………………………..4 chips
113 and 333……………………………..3 chips
112 and 222……………………………..2 chips
Three numbers in sequence……..2 chips
All other combinations……………..1 chip

The combination of three number in sequence as well as the other remaining combinations are ranked by the highest number in the combination. For example a 654 beats a 543. Another example is a 652 beats a 643

A 221 is the lowest combination possible. When the losing player rolls a 221 they must take 2 chips regardless of what the highest combination rolled the round is.

The players roll one die each and the player who rolls the highest starts the first round of the game. After the game has started the player who lost the last round starts the next round.

During the first phase of the game each player in turn rolls the dice. If player wishes, they may re roll some or all of the dice another two times.

The player who rolls the lowest combination must take chips from the center of the table corresponding to the value of the highest roll of that round.

Ties are broken with a single roll between the tied players.

This continues untill all the chips have been taken from the pot. Then the second phase begins.

The players take turns rolling as before. However, now the player with the highest combination that round gives the corresponding number of chips to the player with the lowest hand of that round.

The player who gives away all of his or her chips first is the winner of the inning.

When a player wins two innings he or she wins the game.

Variants

Some play when a player runs out of chips they are out of that inning. The last player who has chips at the end of the inning is the loser. The first player to lose two innings buys the next round.

Player may also agree to start the with three chips in their pile and eleven chips in the middle of the table.

Players often play that a player can not re roll the dice more than the starting player.

Liars

Each player had his or her own cup and three dice. The players roll but keep the dice concealed from the other players. The players in turn call a combination. The next player in line can accept this call and make a equal or higher call. The player can also say call liar. If the player does not have the combination he or she called or higher they must take the number of chips corresponding to the combination called. However if the player does have the combination called or higher the player that called liar must take the corresponding chips.

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Pitty Pat

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This easy to learn card game is said to be popular in Belize.

Players 2 or more
Equipment
Standard deck and a score pad
How to play

• The Dealer gives five cards to each player. The dealer then places the next card face up to start the discard pile.

• On their turn each player plays a card that matches the rank of the card on top of the discard pile. When a match is made that player then can play another card on the discard pile. The players turn is then over

• If the player cannot make a match they flip a card from the stock on to the discard pile. If they can match this new discard they play the card that matches it and another card on top of that. The player’s turn is then over.

• First player to go run out of cards wins a point. The first player to make 5 points wins the game.

Some play going out with two matching cards in your hand wins the match

Ten Penny Knock

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Here is a Dominos game I learned about from the Arthur R. Taylor’s book Pub Games. A variation on block dominos, it gives a bonus to the player who can force the other players to pass.

I would be very interested to hear from any readers who know if this game is still played in English pubs.

Player 2 or more
Equipment
Double six or double nine dominos
Plenty of dimes and nickels
How to play

The players are playing for themselves. The players shuffle the dominos face down on the table, and each player draws seven.

The player with the highest double leads the hand.

Players in turn add dominos to the lay out that have a matching number to one end or the other.

If player can not play a matching number it is a pass . The passing player pays ten cents to the player who played the last domino.

Play continues till a player runs out of dominos. This player is the winner, and collects from each player 5 cents for each pip on the dominos remaining in their hand.

If the game becomes blocked and no one can play on the layout, the player with the lowest pips is paid the difference between his or her and the others player’s dominos.

Choutte, Playing Backgammon With Back Up

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Here is a chance to gang up on your friends who play Backgammon. One person plays against a team of players who can give advice to the team captain. Played for money or for fun, this is a very exciting form of the game.

Players 3 or more

Equipment
Backgammon board
15 light stones and15 dark stones
Pair of dice
Dice cup
A doubling cube for each player

How to play

At the beginning of the game all the players roll two dice. The player with the highest roll is the “Box” . The Box is the person who plays against the team. The second highest rolling player becomes the team captain. The remaining players are put in a rotation order according to their rolls.

The game is played with the regular Backgammon rules. The captain handles the checkers and dice for the team. He or she also has the final say on how the checkers will be played. However ,the captain can ask for advice from any team member . A player whose doubling cube has been turned at least once during the current game can offer advice without the captain asking.

Each team member has his or her own doubling cube. They may offer a double to the box or accept a double from the box independently of their teammates

The positions of the players are rotated after each game. When the box wins against the captain, he or she remains the box. When the captain wins, he or she becomes the box for the next game. The loser goes to the bottom of the rotation order and all other players move up one spot.

If the captain refuses a double from the box ,he or she loses that game. The next active player in rotation takes over as captain for the remainder of that game. The acting captain does not effect the rotation.

If the Box refuses a double from the captain he loses that game. The next active player in the rotation takes over as captain. At the end of the game the Box moves to the end of the rotation. The original captain becomes the box.

Any other player can refuse a double without effecting game play. They also can win if the Box refuses their double without effecting game play.

Each player keeps a running score, of the number of points won or lost in each game.