Acey-Deucey

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Acey Deucey is a Backgammon variant popular with American sailors. It shares the same objective as backgammon. However, there are two important differences . The first is the checkers start off the board. The second difference is seen when an Acey Deucey is rolled. Rolling a one and a two gives you a bonus move of the double of your choice and a re roll of the dice. This can lead to some exciting comebacks.

Players 2

Equipment

Backgammon board
15 light checkers and15 dark checkers
Pair of dice

How to play

• When playing Acey Deucey all the men start off the board.

• On the first roll each player rolls one die . The player with the highest number re-rolls and goes first.

• On the players turn he or she rolls two dice. Each die represents one move, or bringing a checker onto the board. Doubles are used twice. A roll of an ace and a deuce means the player moves the 1 and 2, then any double of his or her choosing, and finally re-rolls the dice. If the player can not use a number they forfeit the rest of the turn.

• A player’s checker can land on any empty triangle, any triangle that has his or her color checkers on, or any triangle that has just one of the opponent’s checkers on it.

• If a player lands on just one of their opponents checkers that checker sent to the bar . The opponent must re-enter the checker onto his or her outer table before anymore moves can be made.

• To bear off all of the players checkers must be on the inner table. The inner table is the quarter of the board directly across from the players starting position. When bearing off the player can either take a checker off the board from the number indicated or move a checker forward. If the player rolls a number that does not have any checkers they can bear off the next highest number if there are no checkers on higher triangles.

Variations

Some people play that checkers left on the board after one player has removed all his or her checkers are the points the player won.

Others play that you must roll the exact number when bearing off checkers.

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Dama

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Dama is a popular checkers variant from Turkey. Unlike most checkers games the pieces do not move diagonally. In Dama the pieces move forwards or sideways, with kings that move like a Rook in Chess. This change in movement creates a very complex and exciting game.

Players: 2
Equipment:
8X8 checker board
16 white checkers and 16 dark checkers
How to play
Checkers are put on every square of the players second and third rows as shown in the photo.

Checkers move one square forward or left or right.

A capture occurs when a checkers hops over an opponent’s checker to the empty square on the other side and taking the checker of the board. The player may make multiple captures if after hoping a checker and taking it off the board there is another checker that can be captured by the same checker.

Captures are mandatory and a player must chose the move the gets the most captures possible.

If a checker reaches the opponents first row the checker is promoted to a king. A king can move as many spaces as it likes forward backward or sided to side. When a king makes a capture it may land on any empty square on the other side of the opponents checker.

A player wins by capturing all there opponent’s checkers or blocking them so they can not move.

Be sure to look at this youtube clip of a dramatic end game.

http://m.youtube.com/watch?list=PL81B542A7AB683A7D&v=qv79GUh6TKA
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Happy Birthday

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Today Around The World In Eighty Games is one year old! I feel very good about how it has progressed. I have received some great feed back from it’s readers, and I am looking forward to future posts.

Mile stones like this are often times to think about what goals and improvements to work towards. Some posts I have been thinking writing are:

Using games to practice foreign language skills.
More homemade and improvised game equipment.
Sharing places where playing games in public is common.
Exploring different methods of teaching games to people.

The thing that would improve this blog the most is even more feedback from readers. What do you think this blog is missing? Is there a game that should be added? Is there a piece of game equipment that you would like to learn how to make? If you have any ideas, please take some time to write them in the comments.

5 Reasons to play against a computer when learning a new game.

A few months ago I purchased a Tứ sắc deck. I was having difficulty understanding the rules, and I had no one nearby to teach me. So I downloaded a Tứ sắc program on my computer and began to play. This is when I discovered why programs like this are such a great tool for learning to play classic games.

1. It is an opportunity to learn by doing.
Many people can learn a game more effectively by playing it rather than reading about it in a rule book. Using a computer program allows you to start playing from from day one. This makes learning a game an enjoyable act of discovery and exploration.

2. The computer is available on your schedule.
A computer is ready when ever you are. While playing on a computer you can begin and end the game at your convience. You can even pause mid game to review the rules to discover why the game is progressing the way it is

3. When you play against a computer it is in a controlled environment.The computer program’s job is to enforce the rules. It will not allow you to make an illegal move. This allows you to learn without worrying if you have misunderstood or forgotten any of the rules.

4. Learning to play on a computer can be less intimidating then learning from another player.
Making mistakes in front of others can be an unpleasant experience for many. It often keeps people from learning and trying new things. However, a computer has no opinion on how fast you are learning. It does not get frustrated if you repeat the same mistake over and over. It makes a great non judgmental teacher.

5. Playing against a computer is a confidence builder.
After playing a few games against a computer you can play your your first human opponent certain you have a understanding of the rules. This will allow you to focus on enjoying the game rather than mechanics of it. You also may have started to notice what the computer is doing to win the game. This increases your knowledge of the strategy and tactics of the game.

Pişti

20140403-191942.jpgPişti. Is considered by some to be the national card game of Turkey. It is partnership game where players attempt to capture cards by matching the card on the top of the discard pile. Pişti apears simple at first. However, after playing an experienced team will demonstrate The games’s depth.

Players: 4 playing as partners
(It can be played with two players or four players each playing for themselves. )

Equipment:
52 card deck standard
note paper for keeping score

How to play

The dealer shuffles and let’s the player to the left cut and show the now bottom card to everyone. If the card cut is a jack the deck must be cut again.

Dealer then deals four face down cards on the the table and a group of four cards each to each player.

The left over cards are put next to the four table cards with the bottom card turned and face up at an angle to the deck for all to see.

The dealer flips the top card of the four table cards to start the discard pile. If it’s a jack the dealer flips the next of the table cards.

Play moves to the right. On the players turn he or she places a card from their hand on the discard pile. If the rank of the top card is the same as the card played, the player captures the whole pile. The player keeps the pile face down on there side of the table. Jacks are wild and always capture the pile. If the player did not capture the card played becomes the new top card.

After capture the card played by the next player becomes the top card.

After all cards in the player’s hand have been played, four new cards are dealt. These continues until the dealer exhausts the stock and gets the exposed bottom card.

When all the cards are played any remaining cards in the discard pile are collected by the player who made the last capture.

When the discard pile has one card and it is captured this is called a Pişti. The capturing team gets 10 points. Place the card face up in the capture pile to keep track of it. When the card captured is a jack captured by another jack it is worth 20 points. This is a double Pişti. However , there is no bonus for a jack capturing a single card that is not a Jack.

Captured cards earn the following points:

Jacks and aces are worth 1 point

2 of clubs are worth 2 points

10 of diamonds are worth 3 points

The team who captured the most cards earns 3 points. (in event of a tie no points are awarded.)

Each Pişti a team makes is earns 10 points( double Pişti is worth 20 points).

151 point wins game

score is kept 50 point boxes as shown in the photo above. Points left over after drawing the box are recorded in number form at the bottom of the score sheet.